![]() ![]() They've only offered one Draft Challenge ever, it was 6 months ago and they haven't mentioned it since, and it was for a remastered set, not a standard one. Lorehold Excavation can exile creatures from the graveyard to enable this strategy, and Reconstruct History can bring several different card types from the graveyard to the hand (which counts as cards leaving the graveyard). Finally, the Lorehold draft player can round things out with a few "artifacts matter" cards, such as Storm-Kiln Artist, as well as burn spells or white pump spells that affect the entire team.I didn't expect to be back so soon after my article analyzing the Sealed Arena Open, but I don't think anyone expected Wizards to offer a Draft Challenge for Strixhaven from May 22nd-25th. Then, the Lorehold player will start exiling cards from the graveyard, preferably while creatures like Quintorious, Field Historian and Stonebound Mentor are watching. RELATED: Magic #1 Dives Into the Fantasy World in an Action-Packed Debut Cards like Beaming Defiance are a good combat trick, for example. ![]() This archetype can also stock up its graveyard the normal way: recklessly diving into combat so creatures die and combat tricks are cast. Some Lorehold cards can directly fuel the graveyard, such as Thrilling Discovery (a rummage effect) and Lorehold Excavation. Normally, red and white care little about the graveyard, but Strixhaven draft players should look for graveyard enablers in these colors and find some payoff. The Lorehold school does have some combat tricks and aggressive creatures as per its colors, but its main emphasis is the graveyard. ![]() The red-white Lorehold school follows Witherbloom's example, setting itself apart from its Ravnica counterpart. That can help fuel effective removal, such as Mortality Spear, and mono-black removal spells like Baleful Mastery and Necrotic Fumes, which work just as well here as they do in the Silverquill archetype. It also helps that these pests gain one life when they die, so they tie into the "lifegain matters" theme. This school makes plenty of Pest creature tokens to fuel the aristocrats theme. Dina is effective as an aristocrat, gaining power equal to the lost creature's power, and Tend the Pests will gobble up a creature and split it up into Pest creature tokens (especially if the creature was about to die anyway). Witherbloom archetype also dabbles with the "aristocrats" concept, or sacrificing disposable creatures to fuel bigger ones. Meanwhile, Accomplished Alchemist will ramp mana with Witherbloom flair. Dina, Soul Steeper will slowly leech the opponent as life is gained, and Blood Researcher gets a juicy +1/+1 counter each time the Witherbloom player gains life. ![]() Witherbloom draft players should look out for green and black cards that gain life (either as a primary or secondary effect), then find cards that provide payoff for gaining all that life. Together, these colors gain life almost as well as white mana does, setting this archetype apart from Ravnica's Golgari Swarm guild. The Witherbloom archetype isn't using dredge or flashback at all instead, it's all about lifegain. ![]()
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